Plus, in general, there's now less chip damage (something that she relies on a lot). kartwheel etc.), but I just have a feeling like overall she got a bit overnerfed. I see that she got some other buffs to compensate (less recovery and more damage on arc kick, better backdash, extra dmg on enh. Just taking away the armor on her enhanced kartwheel is huge, but there's now also 10 extra frames before she can cancel out of MS by (back)dashing AND her MS f+1 is now -1 on block instead of +1 AND Dive Kick got more recovery frames on block and whiff. On the first look (though I'm no pro, far from that), I'm just a little worried that maybe Sonya got a bit overnerfed. As a Kitana main, I really can't complain, all her changes seem reasonable, she got some slight nerfs, but also finally got a viable wake-up attack. Overall, so many characters seem much more interesting now. Obviously Jade seems super interesting now, would love to see what the best players could come up with in matches. And this is something I like in general about this mod, buffing enhanced special moves like Sindel's hair whip too, which was practically useless before, now it actually gives a bar-worthy additional damage and making her hair whip a mid is also a very cool buff. I'm really curious how good Noob Saibot is now, the slowing down of his ghost ball projectiles seems very interesting as in combination with the portal buffs, it might create some nice set-ups, I also really like the damage buff on his enhanced teleport.
I hope pro players will evetually give it a go and play this mod, would love to see some high level play. I messed around a bit in the practice mode yesterday and didn't encounter any glitches so far. This is some super fun stuff, my favorite NRS game by far. Several have unused special moves never implemented in previous games which made their first official appearance in Mortal kombat Fighter.First of all, I'd like to congratulate and thank everyone who worked on this mod. Many of the characters have brand new special moves and finishing moves. All of the arenas that featured a Stage Fatality are featured in this game with their respective Fatality finishing moves except the Pit II.
Once the bar is filled, it can be activated, which makes the character move much faster and deal heavy damage for a short period of time.Ī finishing move in the game known as a Brutality requires the player to perform an 11-button combo which causes their opponent to explode. Mortal kombat Fighter introduces the Aggressor bar, which fills as the combatants fight (twice as much if the opponent is blocking). The hardest criticism was directed at the old version, which did not have as much content as the other versions due to limited storage space on the cartridge. It also features a new finishing move called Brutality, a long combination of attacks that ends with the opponent exploding. New additions to the game included the "Aggressor" bar, a meter that fills during the course of the match and temporarily makes a player character faster and stronger. Some completely new characters were also introduced. Mortal kombat Fighter features the same gameplay and story as kombat 3, but adds characters and stages from the other three arcade games, including Ultimate Mortal.